MUD32 (.NET) Development Blog

Notes on Coding and Design of the MUD32 Mud Client by Matt Owen

Progress So Far...

The core engine is up and running, users can log on move around the world, and chat to each other. User data is automatically updated and persistent between logons. Help file system is in place. Items are now visible in locations, but the users can't do anything with them yet.

It's at this point I can either just re-implement the item management as I had it in the original MUD32, or re-work it into something more expansive... Decisions, decisions.

See the screenshots below for a feel of how the codebase is looking at the moment.

On 05/11/2013 at 11:56 ~
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MUD32.NET is a small project to build a new unique MUD Client on the Windows platform, using the .NET framework, and modern gameplay elements.

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