MUD32 (.NET) Development Blog

Notes on Coding and Design of the MUD32 Mud Client by Matt Owen


It occurred to me that I've not explored the locations I currently have for a long time, and it might be a good idea to get reacquainted with them.

To this end, I spent a couple of hours last night knocking up a basic map walker tool. It starts in a predefined location, and by parsing all the location files, it 'walks' the map, keeping track of all the locations it's been to, and exits not yet followed. A wonderful coding exercise in function recursion. This tool is very basic, as it's merely a means for me to visualise the current map and identify any pathing problems.

Which it did. I then spent another hour or so moving some locations around. The screenshot below shows a small area of the map (the area I was fixing).

On 06/11/2013 at 09:28 ~
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MUD32.NET is a small project to build a new unique MUD Client on the Windows platform, using the .NET framework, and modern gameplay elements.

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