MUD32 (.NET) Development Blog

Notes on Coding and Design of the MUD32 Mud Client by Matt Owen

What's in the Bag?

Picking up and dropping items is now working. Players can now carry items around and examine them. Next bit to implement will be the weight limit (players can only carry up to a certain weight), and the scoring system for when items are dropped in special locations. As I mentioned in the previous post, The original gameplay model for MUD32 was scavenger based - you gain XP and level up when you find valuable items across the land and drop them in various locations. Once the original gameplay is replicated, I'll extend the gameplay into something more complex and add persistent inventories with support for clothing & armour.



On 20/11/2013 at 08:54 ~
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MUD32.NET is a small project to build a new unique MUD Client on the Windows platform, using the .NET framework, and modern gameplay elements.

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