[Guide to AmigaDOS 3\Calculator]
Format: CALCULATOR [PUBSCREEN <public screenname>] [TAPE <window>]
Template: PUBSCREEN, TAPE/K
Purpose: To provide an on-screen calculator.
CALCULATOR starts the Calculator program. You can cut and paste the output
of the Calculator into any console window, like the Shell or ED.
TAPE allows you to create a Calculator window of a specific size in which to
display your input and output. The specification is in the form of:
Is the number of pixels from the left edge of the screen to the left border
of the window.
Is the number of pixels from the top of the screen to the top of the window.
Is the width of the window, in pixels.
Is the height of the window, in pixels.
Is the text that appears in the window title bar.
The permissible options are:
The window automatically appears when the program needs input or produces
output. With the Shell window, it will open for input immediately. The
window can only be closed with the ENDSHELL command. Selecting the Shell's
close gadget will close the window, but it will re-open immediately since it
is expecting input.
The window has all the standard gadgets, including a close gadget.
The window appears on the backdrop, behind all the Workbench windows. The
only gadget in the window border is the zoom gadget. This Shell window
cannot be brought to the front of the screen; you have to resize the
Workbench windows to see it.
The window opens without any left or bottom window border. Only the zoom,
depth, and sizing gadgets are available.
The window cannot be dragged. It has a zoom, depth and sizing gadget, but
no close gadget.
The window only has a depth gadget.
The window will open on a public screen. The screen must already exist. You
must specify the name of the screen after the SCREEN keyword.
If you enlarge the window, the text will expand to fill the newly available
space, allowing you to see text that had been scrolled out of the window.
If you enlarge the window, the text does not expand to fill the newly
The window can only be closed by selecting the close gadget. (An example of
this is the Execute Command Workbench Output Window.)
To exit the program, select the window's close gadget.
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